/*
 * Copyright (C) 2011-2016 Project SkyFire <http://www.projectskyfire.org/>
 * Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
 * Copyright (C) 2005-2016 MaNGOS <http://getmangos.com/>
 * Copyright (C) 2006-2014 ScriptDev2 <https://github.com/scriptdev2/scriptdev2/>
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 3 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

/* ScriptData
SDName: boss_timmy_the_cruel
SD%Complete: 100
SDComment:
SDCategory: Stratholme
EndScriptData */

#include "ScriptMgr.h"
#include "ScriptedCreature.h"

enum Says
{
    SAY_SPAWN                   = 0
};

enum Spells
{
    SPELL_RAVENOUSCLAW          = 17470,
    SPELL_ENRAGE                = 8599,
};

class boss_timmy_the_cruel : public CreatureScript
{
    public:
        boss_timmy_the_cruel() : CreatureScript("boss_timmy_the_cruel") { }

        CreatureAI* GetAI(Creature* creature) const override
        {
            return new boss_timmy_the_cruelAI(creature);
        }

        struct boss_timmy_the_cruelAI : public ScriptedAI
        {
            boss_timmy_the_cruelAI(Creature* creature) : ScriptedAI(creature) { }

            uint32 RavenousClaw_Timer;
            bool HasYelled, hasEnrage;

            void Reset() override
            {
                RavenousClaw_Timer = 10000;
                HasYelled          = false;
                hasEnrage          = false;
            }

            void EnterCombat(Unit* /*who*/) override
            {
                if (!HasYelled)
                {
                    Talk(SAY_SPAWN);
                    HasYelled = true;
                }
            }

            void DamageTaken(Unit* /*attacker*/, uint32& damage) override
            {
                if (HealthBelowPct(50) && !hasEnrage)
                {
                    hasEnrage = true;
                    DoCast(me, SPELL_ENRAGE);
                }
            }

            void UpdateAI(uint32 diff) override
            {
                //Return since we have no target
                if (!UpdateVictim())
                    return;

                //RavenousClaw
                if (RavenousClaw_Timer <= diff)
                {
                    //Cast
                    DoCastVictim(SPELL_RAVENOUSCLAW);
                    //15 seconds until we should cast this again
                    RavenousClaw_Timer = 15000;
                } else RavenousClaw_Timer -= diff;

                DoMeleeAttackIfReady();
            }
        };
};

void AddSC_boss_timmy_the_cruel()
{
    new boss_timmy_the_cruel();
}
